![]() Instead of just kinda there.Īnyway, it was still cool, just thought I would throw that out there, only cause it looked like that was where you were headed until you turned it into a point system. "Oh you want the robot x bee scene?" Well guess you will have to beat the robots with a bee girl.Ĥ) Also the protaganist animations or at least some would have been better if they were linked with the chanting or rape (loss). Im guessing that using these two skills while dashing (on ground or air) is not possible by design. In my test, using blitz and slam while moving on air and while shielding on air was successful. ![]() Like the angel animation gangbang with minions could only happen if you finished her off with lust mode on and last hit on her.ģ) Different animations required different monster types to defeat one another: This would have been a way better reason to encourage roster changes. The combat, movement and animation do feel smoothier. It would have been utterly brilliant and fit better with the theme, if you had to unlock animation through specific circumstance or positioning for example:ġ) To get the DP scene with starter minions and bee girls you had to have a mage or healer behind or next to the melee landing the killing blow or just two of the same thing, or even more difficult require them both land at least one hit each during the killing blow move.Ģ) To get hero animation you had to get final blow against hero with lust power on (I seriously don't understand why that wasn't a thing). At the Waystation fight, using Pecunias Admin Rights (setting enemy attack to 1), and then using a Weaken rune attack resets the enemys attack to 98. There is seemingly nothing that removes this status effect besides waiting it out from what I'm aware of, so they essentially get a free turn or two if you don't have the mana to summon anything.Ĭlick to expand.Personally, I preferred if you left the option for in game animation, it felt more fluid and organic, the "collect animation through capture points" made it feel wayy to gamey. ![]() I'm personally stuck in the area after the 3rd boss where you fight these super glass-cannon wolves, the first map being especially pretty bad since a good chunk of them have runes that do some extra damage to your chars(usually at least 4-6) when they're summoned, their mages are pretty much guaranteed to one shot anyone and they have a rather troublesome ability that puts all your units to sleep while making their units even more powerful. I'll admit that the difficulty is kinda up there, the boss fights fall into some pretty heavy trial-and-error since they don't really tell you what you did wrong when you get suddenly one-shotted or at least eat some pretty massive damage, they're pretty much all puzzle fights that you can't really brute-force. Hopefully this helps you quickly progress back to GP's newest additions without lots of time spent grinding for runes or chanting units.I've actually invested a decent amount of time of this now that it seems like the game is finished. GP has balanced things so far that mixing and matching units of ranks 1,2, and 3 is viable. Also, the Esurian level after the Last Stand seems like it might force you to use higher mana units to survive the enemy tactics, but so far there hasn't been a level where a high rank unit, or even low level units with chant boosted stats, are required to win. Once you hit Esurians, you start needing at least half your units with runes, although it's not hard to get them at that point thanks to the higher drop rates. Im stuck at a fight using the blue chick with 10hp against a 20hp chick that basically summons up units that have protect until crystal heart comes up and its a near infinite loop of invincibility for them. Mechiza are rather crushingly strong, but also really fragile and their weakness comes from the high cost units. brontanius Wrote:love the game but damn am I bad at it.Cant figure out how to break through the crystal heart fairy things. One strong berserker behind the enemy line usually means victory either due to Mechiza low health, or inability to produce more units. People having problems vs Mechs, you can get past them without more than a quarter of your units equiped with runes if you think of the battle in terms of lines. Other than the max soul gain bug and the unusual note that the 4 star Esurian scene has no dialogue, although that might be due to their limited speech skills, no major problems on game.
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